Rule Book

CRESCENT FUTBOL LEAGUE RULES 

 

Crescent Futbol League – Indoor 7v7 Soccer Rules

 

1. Game Format

• Each match is played between two teams of seven (7) players, including one designated goalkeeper.

• A minimum of four (4) players is required to start a game.

 

• Matches consist of two 25-minute halves, with a 5-minute halftime break.

• Running clock throughout each half – no timeouts.

 

2. Game Start & Restarts

• The game begins with a coin toss (odd/even) between captains. The winner chooses either possession or which goal to defend. The opposing captain selects the remaining option.

 

• The ball is in play once it completes a full rotation to a teammate on kick-off.

 

• Defenders must stand at least 3 yards away from the ball during a kick-off.

 

• Goals cannot be scored directly from the opening kick-off—another player must first touch the ball.

 

3. Ball Out of Play

• The ball is out of play when:

o It leaves the field.

o It touches the net above the white boards.

o The referee stops play for any reason.

 

4. Game Management

• Officials, scorekeepers, or supervisors may stop or forfeit a match for reasons including participant safety or gross misconduct by players or spectators.

________________________________________

5. Goalkeeper Rules

• Goalkeeper substitutions can only occur during a dead ball, and the referee must be notified.

• The goalkeeper must wear a jersey of a distinct color, different from both their team and the opponents (subject to referee approval).

• A goalkeeper must remain in goal to defend a penalty kick if the infraction occurred while they were in goal.

________________________________________

6. Scoring Rules

• The ball must fully cross the goal line to be counted as a goal.

• Goals may be scored directly from:

o Direct free kicks

o Goal kicks

o Penalty kicks

o Corner kicks

o Drop balls

o Goalkeeper throws/kicks

• No goals may be scored directly from indirect free kicks.

• No punting and no throw-ins.

________________________________________

7. Mercy Rule

• If a team leads by 10 or more goals with 5 minutes remaining, the game will be called.

________________________________________

8. Substitutions

• On-the-fly substitutions are allowed for field players.

• Goalkeepers may not be substituted on the fly.

• Do not jump over the walls when subbing.

• Improper substitutions may result in a yellow card and a 2-minute power play for the opposing team.

________________________________________

9. Slide Tackling

• All slide tackles are prohibited.

o Any slide tackle results in an indirect free kick and automatic yellow card.

o Sliding from behind = automatic red card.

________________________________________

10. Board Play Rules

• Players may not use two hands to box out or push an opponent against the boards.

• Defending one offensive player with two defenders against the boards is not allowed unless two offensive players are involved.

• No body checking or shoving players into the boards.

• Referees will call:

o “Space” – for disadvantageous contact or shoving.

o “Illegal use of the board” – for using hands to gain an advantage.

________________________________________

11. Free Kicks

• Direct Free Kicks (can result in a goal):

o Fouls like tripping, pushing, handballs, or illegal contact.

o Slide tackles (even from goalkeepers) without clear intent to go hands-first.

• Indirect Free Kicks (must touch another player before scoring):

o Ceiling contact

o Hands on the wall for advantage

o Obstruction or goalkeeper violations (e.g., holding ball too long)

• Defenders must give 5 yards of space.

• Direct fouls in the penalty area = penalty kick.

________________________________________

12. Goal Kicks

• Awarded when attacking team plays the ball out over the end line netting.

• Must be taken from within the goal area.

• Ball must leave the penalty area before another player may touch it.

• Goalkeeper cannot handle the ball directly after a goal kick.

________________________________________

13. Corner Kicks

• Awarded when the defending team last touches the ball out over the end line netting.

• Kicked from the nearest corner, with a 3-foot buffer from the wall.

• Defenders must be 5 feet away until the ball is played.

________________________________________

14. Ceiling Violations

• Ball hits ceiling or curtain = indirect kick from:

o Center circle if mid-gym.

o Gold plate on the respective half if closer to goal.

________________________________________

15. Penalty Kicks

• Awarded for fouls in the penalty area.

• Kicked from the penalty spot, must move forward.

• All other players must be 5 yards behind the spot, outside the penalty area.

• If defending team encroaches and the shot scores, it stands. If missed, retaken.

• Attacking team violations:

o If goal is scored: no goal + goal kick.

o If missed: indirect kick for defense.

________________________________________

16. Offside Rule

• Offsides are not enforced in 7v7.

• Players may receive the ball anywhere on the field.

________________________________________

17. Overtime & Shootout

• One 5-minute overtime period (no golden goal).

• If tied, proceed to penalty kicks:

o 5 players per team, including the goalkeeper, may take initial kicks.

o If tied after 5, proceed to sudden death with next players in order.

________________________________________

18. Penalties & Cards

• 2 Yellow Cards = Red Card

• 3 Red Cards by a team = Forfeit

• Yellow Card: 2-minute penalty (player may return if opponent scores).

• Red Card: Immediate ejection. Team plays down for 5 minutes, regardless of goals scored.

• 5+ Red Cards in the season = player banned for the rest of the season and playoffs.

________________________________________

19. League Governance

• League administrators may revise rules during the season and will notify teams of changes.

• Teams may be reassigned to different divisions to maintain balanced competition.